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Chapter 10: Pathfinding

"The shortest path is not always the fastest."

🏛️ The Academic View

Dijkstra's Algorithm finds the shortest path in a weighted graph.

🏗️ The Engineering Reality

Dijkstra searches in a circle. In the real world (Maps), we know the destination's direction. We need A* (A-Star) to prioritize the search.

Key Topics: * Heuristics: Teaching the algorithm to "guess" effectively. * Priority Queues: Optimizing the "Open Set" using heapq.