Chapter 10: Pathfinding
"The shortest path is not always the fastest."
🏛️ The Academic View
Dijkstra's Algorithm finds the shortest path in a weighted graph.
🏗️ The Engineering Reality
Dijkstra searches in a circle. In the real world (Maps), we know the destination's direction. We need A* (A-Star) to prioritize the search.
Key Topics:
* Heuristics: Teaching the algorithm to "guess" effectively.
* Priority Queues: Optimizing the "Open Set" using heapq.